TAG 8: Themes Announced

About TAG:

TAG, the arbitrary game jam is to encourage us game developers to explore ideas based on a random starting point and execute them as fully as possible. Themes are chosen randomly using a random word generator and just to supplement the host gets to choose a theme, any other rules he wants. The winner gets to host the next TAG. (My last game for TAG 7 is here)

TAG 8:

Themes :Deprive | Cow | Detectable 

Special Rule : Procedural


Generated themes

Deprive: prevent (a person or place) from having or using something. (Ex: The court ruling deprived us of any share in the inheritance).

Cow : a fully grown female animal of a domesticated breed of ox, kept to produce milk or beef. or an unpleasant or disliked woman. (Don’t blame me,thats what google said)

Chosen theme

Detectable: to detect, To discover or ascertain the existence, presence, or fact of.

Special Rule

This is not really a rule its more of a guideline so that we can learn something new.

The Rule is “Procedural Generation

I wrote a very short introduction to procedural game design here Power of the code. Basically lets try to incorporate something which is procedurally generated either offline or on the fly.

On the fly: the procedural generation is part of the game and you can see that in each playthrough. Level design, enemy placement etc(Like a simple moving objects in menu screen, something I did for my first game AAP The Sweeper )

Offline: use a tool or program like weavesilk or contextfreeart and use such generated art in game.

This is not a compulsory rule so don’t feel forced to incorporate it. Use it only if it enhances your idea.

The development time has started.

and will end by

Development Time Has ended. Please submit your games here


The games are to be submitted here

All the best, I will try to put up some samples of procedural art during the weekend.

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